How the numbers are actually produced.
Every calculator and every audio measurement on this site runs a real, published formula or a labeled heuristic — never an invented "proprietary algorithm." This page explains which one, and where it's honest to be skeptical of the result.
Room mode formulas
Axial, tangential, and oblique room modes are computed from the standard rectangular-room modal equation:
f = (c / 2) × √((nx/L)² + (ny/W)² + (nz/H)²)
where c is the speed of sound, L/W/H are the room's length, width, and height, and nx/ny/nz are mode-order integers. This is textbook rectangular-room acoustics, not a proprietary model — see Room Modes Explained for the full walkthrough. It assumes a sealed rectangular room with rigid boundaries; real rooms with irregular shapes, open doorways, or unusually soft/hard surfaces will deviate from the calculated frequencies to some degree.
RT60 assumptions (Sabine equation)
RT60 = 0.161 × V / A
where V is room volume in m³ and A is total absorption in metric sabins (surface area × absorption coefficient, summed across every surface). This is the Sabine equation, the standard starting-point reverberation-time formula. Its own well-documented limitation, carried straight from the calculation engine's code comments rather than softened here: Sabine assumes a statistically diffuse sound field with fairly evenly distributed absorption. Small rooms — the overwhelming majority of home studios — are not acoustically diffuse, especially at low frequencies, so Sabine becomes progressively less reliable below a room's Schroeder frequency, and less accurate generally as average absorption coefficients get very high or very low. Treat the RT60 number as a genuinely useful starting-point estimate, not a measured result.
Speaker-placement heuristics
Recommended listening position uses a commonly-cited starting point of roughly 38% of room length from the front wall — see The 38% Rule Explained for the full reasoning and its real limits. Recommended speaker-to-wall distance starts around 0.6–1.2 m, scaled with room size, specifically to move the resulting speaker-boundary-interference (SBIR) null out of the most critical midrange — see How Far Should Studio Monitors Be From the Wall? for the f ≈ c/(4d) relationship behind that. Every one of these is explicitly labeled a heuristic starting point in the calculation engine's own code, not a guarantee — real placement should still be verified by ear and, ideally, measurement.
Audio loudness measurement
Integrated, short-term, and momentary loudness are measured per ITU-R BS.1770-4 — K-weighting followed by 400ms-block gated measurement, exactly as described in What Is LUFS?. True peak is estimated via 4x oversampling, per the same standard's true-peak guidance — see True Peak Explained. A useful, independently verifiable sanity check: a full-scale 1kHz sine wave measures at very close to -3.7 LUFS integrated under this algorithm, which is a widely quoted reference point for correct BS.1770 implementations.
Frequency-band analysis
Frequency-band energy is computed from the track's power spectral density, split into a fixed set of bands, each reported as a fraction of the total energy across the analyzed range. It's a measurement of where energy actually sits in your file — never a claim about a "correct" balance to hit, and never phrased as a mixing instruction (see the honest phrasing rule in Reference Mastering). What you do with that measured balance is still a mixing decision.
Stem separation limitations
Stem Splitter uses a deep-learning source-separation model, trained on isolated multi-track stems, to estimate the vocal/instrumental (or vocal/drums/bass/other) components of a finished mix. It is a statistical estimate, not a physical un-mixing of the original session — see How to Remove Vocals From a Song for the full explanation. Dense arrangements, heavily doubled or effected vocals, and unusual instrumentation separate less cleanly than a straightforward vocal-over-band recording — that's a real, acknowledged limit of the technology, not a quality bug specific to this site's implementation.
Mastering limitations
The mastering chain applies loudness normalization (bounded-iteration, converging toward each profile's target LUFS) and true-peak-limited peak control, targeting the specific LUFS/true-peak pair documented for each profile in How Loud Should a Master Be?. It is an automated chain reacting to measured loudness and peak characteristics — it does not make creative EQ or dynamics decisions the way a human mastering engineer listening to the track would, and it can't fix underlying issues in the mix it's given (see the honest framing in that article). It's a genuinely useful, real signal chain — not a replacement for a professional mastering engineer on material where that level of judgment matters.
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